My inspiration comes from a Facebook group called “The Traffic Cones Observation Academy.” It's actually really interesting—people share photos of funny or unusual traffic cones they come across on the street. I thought, maybe I could do something similar by 3D scanning various traffic cones I find around New York.
And so, I embarked on a journey across the streets of New York, collecting 3D traffic cones!
After collecting a bunch of traffic cones, I started to worry about how to present these 3D assets. Initially, I thought maybe I could create a traffic cone animation using Blender, but since I had never used Blender before, after over an hour of trying, I decided to abandon the idea…
During the process, I thought that maybe this is a good opportunity for me to practice my Unity skills. The shape of traffic cones reminds me of bowling pins, so perhaps I could make a simple bowling game using Unity.
This is my first attempt in Unity:
I added more 3D models in Unity to give the scene more of a street vibe, but I spent a lot of time figuring out colliders and different physics settings in Unity.
And... this is my final outcome! Although, due to limited time, I wasn't able to fully develop the game mechanics and features in Unity, at least I managed to create a game scene using the traffic cone 3D scans!
I feel that compared to the handmade projects from the past few weeks, this 3D scanning project was a much bigger challenge for me because it involved a lot of 3D software skills. Although I only used very basic Unity functions, I'm happy that through this assignment, I got to learn more about Unity!